Showing posts with label Cell Phone Review. Show all posts
Showing posts with label Cell Phone Review. Show all posts

Wednesday, January 30, 2008

Samsung E590 Review

Design
The most notable thing about the E590's design is its simplicity. There are no glossy surfaces. There are no touch-sensitive keys. There is no floral embossing. This lack of festive flair doesn't make for a boring phone though -- the phone has a clean, utilitarian design, but then so does a little player called the iPod.

The candy bar E590 comes in black or white, and at 66 grams almost floats on the palm. Grasping it in your hand, you feel like a giant meddling with the mobile of a standard human -- the footprint is about the same as a second-gen iPod nano.

A 220 x 220-pixel, 262k colour display sits atop a grid of refreshingly normal number keys and navigation buttons. All are the same shape -- think the cross-section of a Tic Tac. A stubby joystick handles the on-screen menu movement.

On the back of the phone is a 3-megapixel camera in a solid cylindrical housing that protrudes from the main casing. There is no lens cover, and the cam is in just the right place to get in the way of your fingers when holding the phone upright.

The sides of the E590 are punctuated thrice each with an array of elegant buttons and ports. On the left are a volume rocker, a multi-purpose connection port (headset, USB and charging), and a microSD slot. The right face houses a dedicated camera zoom key, a shutter button and a Mode key that switches between applications when the camera is enabled.

We weren't huge fans of the headset design; the plug sticks out too far to the side of the phone and you can't substitute standard headphones because it's a Samsung proprietary port.

Features
The spotlight feature on the triband E590 is the 3-megapixel camera, which oddly does not come equipped with a flash, LED or convex self-portrait mirror. To be fair, these omissions are redeemed in other areas: the cam is equipped with autofocus and the dedicated zoom rocker is a rare and welcome inclusion.

A basic image editor allows you to adjust colour settings and apply effects, frames and clip art to your snaps. It's not Photoshop, but it is diverting enough to hold your interest on the train ride home.

The Java World menu option features an array of trial games such as Cannonball, Forgotten Warrior and Midnight Pool. Our handset came with Paris Hilton's Diamond Quest, a simple gem matching game with an utterly ludicrous premise. A pixelated version of the lazy-eyed heiress pops up on screen with a speech bubble that says "I've got a hot idea for a jewellery line and I need the best gems for it. That's where you come in, babe". Cheers darl!

A music player, voice recorder, FM radio and Web browser round out the features list. The player has a simple interface but offers quite a few customisation options such as repeat, shuffle, equaliser presets and a rainbow of visualisations.

Performance
We were a little concerned that the teeny proportions of the phone would result in it being difficult to handle. Fortunately, these worries came to naught. The keys may be small, but their widely spaced placement precludes any accidental fat-fingered button mashing.

The camera performed nicely at higher resolutions, but didn't do so well at the lower end. Shots taken at the minimum resolution looked grainy and shapes were ill-defined. The autofocus was a blessing though, and the plentiful shooting modes -- including panoramic -- offer a lot of flexibility.

All up, the E590 is a solid phone that performs well, and goes back to the basics instead of relying on gimmicks. There’s no fuss, no superfluous decorative fancy bits, and no performance problems to speak of. We liked it a lot, but if you prefer your gadgets a little more flashy, you might find the look a little bland.

Source: www.cnet.com.au

Nokia 5310 XpressMusic Review



The Nokia 5310 XpressMusic is a compact & versatile music phone which the user will be proud to own. The handset is incredibly stylish which comes in a mainly black coloured casing complete with coloured sections which makes this phone look very fashionable. The 5310 XpressMusic comes with a choice of either bright red or bright blue coloured sections which highlights the phones large screen & dedicated music keys. The screen is 2 inches in size & has a high resolution & high colour display for the user to enjoy a full colour experience on their screen. The handset is compact & thin which measures 9.9mm in depth, 44.7mm in width & 103.8mm in length. The phone is lightweight therefore easy for the user to carry with them at all times which weighs 71 grams including the battery. The 5310 XpressMusic is a member of the XpressMusic family which includes other music orientated stylish handsets including the Nokia 5300 XpressMusic & Nokia 5700 XpressMusic.

This music focused mobile phone comes with an easy to access music player which supports MP3, MP4, AAC, eAAC+ & WMA music formats. The user can access & control their music easily using the three dedicated music keys which are situated to the side of the high colour screen. The Nokia 5310 XpressMusic comes with high quality music features including album art, music playlists & an equaliser. The user can listen to their favourite tunes over the phones speaker system or simply plug in the headset provided in the kit to experience a private listening experience. This phone will certainly keeps its music loving user entertained with up to 18 hours of music playback time & the 5310 XpressMusic can store approximately 3000 tracks for the user to enjoy. The user can search for music & games on the Internet by accessing the XHTML browser on their Nokia 5310 XpressMusic.

The phone comes with preinstalled games which include music guess, snake III & citybloxx games. The phone Nokia 5310 XpressMusic supports Java™ games & applications which allows the user to download more games of their choice. The user can access their games whilst on a plane using the flight mode feature. The user can store up to 2,000 contact names with up to three contact numbers under each contacts name. The calendar feature can hold up to 3,000 entries at any one time including Birthday reminds & appointments. The 5310 XpressMusic comes with easy to access countdown timer, clock, alarm, stopwatch features & much more.

The 5310 XpressMusic comes with thirty Mbytes of built in memory & the phone supports MicroSD™ memory cards which allow the user to add a memory card up to 4 Gbytes. The phone works over a tri band technology which works over GSM 900, 1800 & 1900 networks. A fully charged battery will provide the user with approximately 300 hours of standby time or 5 hours of talk time. The user can transfer music files & download music easily using either a Bluetooth™ wireless connection or a USB cabled connection between compatible devices.

The user can capture photographs & video clips using the integrated 2 megapixel camera feature. The camera comes with a useful zoom feature which allows the user to get closer to their subject when taking a shot. The zoom is a 4 x digital zoom & the user can view their subject on the 2 Inch high resolution screen. The phone supports video capabilities which allow the user to view & record their video clips. The user can share their photographs & video clips with others by using the MMS messaging service or the email service with supports attachments. The user can create an email complete with an attachment in JPEG, 3GPP, MP3, PPT, DOC, XLS or PDF format. The MMS messaging service allows the user to send & receive messages complete with photographs, images or video clips with sound & text.



Nokia 5310 XpressMusic Specifications & Features

Screen
2 inch 16.7 Million Colour QVGA Screen (240 x 320 Pixels)

Imaging
2 Megapixel Camera
4 x Digital Zoom
Ambient Light Sensor
Photo Editor
Video Record
Video Player
Animated Colour Screensavers
Colour Wallpaper

Messaging
SMS (Text Messaging)
MMS (Multimedia Messaging)
Email (IMAP4, POP3 & SMTP)
Email Attachment (JPEG, 3GPP, MP3, PPT, DOC, XLS & PDF)
Nokia Xpress Audio Messaging
Predictive Text

Sound
Music Player (MP3, MP4, AAC, eAAC+ & WMA)
Three Dedicated Music Keys
Loudspeaker
Stereo Headset
Real Time Equaliser
Album Art Display
Playlist
Video Ringtones
MP3, MP4, Polyphonic MIDI Ringtones

Entertainment
Music Guess Game
Snake III Game
Citybloxx Game
Java™ Games
Downloadable Games
Organiser
Phonebook (2K Contacts)
Calendar (3K Entries)
Alarm Clock
To Do List
Notes
Clock
Stopwatch
Countdown Timer
Calculator
Converter
Flight Mode

Connectivity
Bluetooth™
USB
GPRS
HSCSD

Network
Tri Band Technology (GSM 900, GSM 1800 & GSM 1900)

Internet
XHTML Web Browser
WAP 2.0

Memory & Talk Time
30 Mbytes Memory plus MicroSD™ Memory Option up to 4 Gbytes
5 Hours Talk Time
300 Hours Standby

Weight & Size
70 g
103.8 x 44.7 x 9.9 mm


Source: www.yourmobilephonereviews.co.uk

Sunday, January 27, 2008

Motorola MOTOFONE F3 Review



Design
What does seventy bucks buy you? Well, in mobile terms, any number of capped plans for a month, or about one-tenth of a decent phone. What you wouldn't normally expect it to get you is a half-decent phone -- or at least a phone that looks like it was designed in the last six years. That's where Motorola's low-cost MOTOFONE is deceptive; it's a thin, stylish phone with enough features liberally cribbed from Motorola's bag of design tricks to appeal to most users -- but it's also only one dollar short of seventy bucks. For some mobile phone users, that's practically throwaway money.

The other notable thing about the MOTOFONE, from a design perspective, is that it's remarkably thin for a candybar form factor phone. It measures in at 114 by 47 by 9 millimetres with a carrying weight of 70 grams. The keypad is large and easy to use, with simple dial, hang up, contacts and menu buttons surrounding a five-way keypad.

Features
The crux of whether or not the MOTOFONE will appeal to you lies in its feature set -- or lack thereof. It's a GSM-capable mobile phone, which in the Australian market is locked to Optus -- and it comes with a prepaid SIM in the box. It'll do SMS, and you've got a choice of some very standard monophonic ring tones. That's it, however -- there's no Bluetooth, GPRS, camera, GPS, 3G, HSDPA or even simple phone games. If you're incurably addicted to features like this you'll find the MOTOFONE vexatious in the extreme. Then again, it's a phone, and it works. Why pay for stuff you don't need or use?

The MOTOFONE features a rather unusual display, for two primary reasons. It uses a black and white electrophoretic display that Motorola brands as ClearVision. The intention with ClearVision is that the display should appear as paper-like as possible, but also with an eye to being viewable in all sorts of lighting conditions, including direct sunlight. The other display oddity is in the font used, which is massive. That's undoubtedly a plus for those with visual difficulties, but the horizontal orientation of the text, which only ever scrolls like a ticker along one line, means that most SMS messages -- and even missed calls and contact details -- scroll along multiple screens, which can make comprehension difficult. If anything, it's a strong incentive to use SMS-speak, if only to enable easily scanned messages.

Performance
In case it hasn't sunk in yet, the MOTOFONE is just a basic phone, and as a basic phone it works quite well. Call clarity was good in our tests -- those of a paranoid bent might like to note that the default call volume is quite loud -- and battery life was fairly solid. Motorola rates it for up to 450 minutes talk time and up to 270 hours standby time -- largely because when not in use the screen powers down to a simple digital clock display. In our testing, it lasted around three days heavy usage before needing recharging. This brought up one of our lesser concerns about the MOTOFONE, and that's in the fact that it takes quite a while to recharge. This isn't a concern if you're an overnight recharger, but it's not possible to do a quick recharge and get anything but a perfunctory charge into the MOTOFONE.

In order to make sense of the MOTOFONE's icon-based and rather simple menu system, the phone comes with voice prompting for each and every feature in a variety of languages. It's a good way to get to grips with how the phone works -- and how its menu designers think -- but can be quite embarrassing in public situations to have your phone patiently explaining how to send an SMS. It's basically a training tool; once you've worked out the menu structures you'll undoubtedly want to switch the voice prompting off as soon as possible.

SMS was acceptable, but the phone is lacking in one feature we'd say was essential for SMS devotees -- there's no predictive text facility. Admittedly, the huge size of the screen font could make some automatically completed words indiscernible, but it's still something we missed having.

There's no doubting that there's a whole market out there that would hate the MOTOFONE for its lack of high-end features, but that's not the market that Motorola's after with the impressively simple MOTOFONE. For what it is, and what it sets out to be, it succeeds admirably, and comes highly recommended.

Source: cnet.com.au

Nokia N82 mobile phone

Nokia's flagsip mobile phone is the N95 8GB, but that still hasn't stopped the Finish company from launching the N82 a pseudo N95 with a focus on the digital camera elements rather than an overall multimedia device. But is it just a candy bar version of the N95? We get phoning to find out.


Described as "the latest multimedia computer optimized for photography, navigation and internet connectivity" the Nokia N82 is a candy bar handset that comes in a plastic and metal finish. Dimensions are 112 x 50.2 x 17.3 mm while it weighs 114g slightly lighter than the N95.

Tech specs include A-GPS, a 5-megapixel camera, Xenon flash, Carl Zeiss optics and internet connectivity alongside HSDPA and Bluetooth connectivity.

The design, which is large and fat is also confusing to use with too many menu shortcut buttons cluttering the keypad. Do you really need two dedicated menu buttons for example? In fact there are 12 shortcut keys beyond the 12 numeric keys, all of which are fiddly and like Sony Ericsson's W880 prickly to use.

If that wasn't enough buttons for you, then there are a further four buttons on the top side for the camera function and that's not including the on/off switch or the lens cover slider for the camera.

Compared to the iPhone's four buttons, the tally of 29 is impressive.

Get past the buttons and the, in our mind, ugly design, and you've got the Symbian S60 software interface as found on most of the Nokia N series handsets.

With two menu buttons you have two ways of looking at the applications in addition to the home page and you can either opt for a rotating page system (which works like Apple's Coverflow interface) or for the more traditional amongst us via icons in a grid formation.

Applications of note here are the A-GPS and preinstalled Nokia Maps that allow you to find your way around and users can buy additional features, such as city guides and longer subscription to the navigation.

The A-GPS works extremely well in locking on to a GPS signal when you are in doors and compared to the first N95, finding where you are is a lot quicker.

Additionally maps have now been stored on the device from the start meaning you don't have to download as you go, again speeding up finding directions and you can get voice guidance so you don't have to look at the small screen to know where to turn next however this is an optional paid for extra.

Map excerpts and routes can be sent to friends by MMS or users can save map screen shots to the gallery.

Like the Nokia N95, one of the main reasons to get the N82 is the 5 megapixel camera. Exactly the same as the N95 the only difference here is the inclusion of a Xenon flash, the same as the Samsung G800, and picture quality was good.

The camera is more responsive than the first N95, comes with autofocus with a dedicated autofocus assist lamp, fast reloading between shots and DVD-like quality video capture however it doesn't have an optical zoom as found in the G800.

Thanks to the 2GB microSD card in the standard Nokia N82 box, you can store up to 900 high-resolution photos or up to 84 minutes of high quality video on the device, although customers opting for the N95 8GB will clearly be able to store more of everything.

Like the N95 the N82 has Wi-Fi connectivity and one-click upload to online communities allowing you to share content to flickr or Vox.

Games wise the phone supports the N-Gage platform and games are vastly improved on previous efforts from Nokia outside of the N-Gage handsets however we found it frustrating that you aren't able to opt to rotate the screen to play landscape.

Source: pocket-lint.co.uk

Sunday, January 6, 2008

Review: Samsung's P520 Armani Phone




Samsung's SGH-P520 Armani phone is a high-fashion cell phone that is meant to take on the likes of Apple's iPhone and LG's Prada phone. It certainly has the good looks, and it packs some solid multimedia capabilities into its svelte form, but has Samsung been able to adapt to the concept of finger basic touchscreen navigation the way the other two have?

When it comes to physical appearance and design, the Samsung Armani phone has what it takes. It is no larger than 9 or 10 stacked credit cards, 88mm x 55mm x 10.5mm (3.5" x 2.2" .4"), and weighs only 86g (3.0oz). The included case that it snaps into adds a good layer of protection for an additional 34g (1.2oz), while still providing access to the camera and all of the buttons and ports on the phone's edges. It is probably a good idea to use the case, even though the Armani's 2.6", QVGA resolution display seems reasonably rugged.

The display is touch sensitive and intended to be used with a fingertip, just like the one on the Apple iPhone. It senses even very light finger touches on its surface, but also seems responsive to indirect finger touches as well. For example, I was able to fumble through the menus and dial pad on the phone while wearing a pair of insulated leather gloves, something that I found quite surprising. Considering that the touch screen works in spite of leather, paper, or plastic most of the time, it seems quite possible that it is somewhat pressure sensitive, even though the display doesn't appear to have any real give to it. The touch action doesn't work as well as the iPhone's, but overall it works better than LG's Venus and Prada handsets do.

The only two keys on the front of the phone are the call send and end keys. The volume, camera, and hold/lock buttons, along with the microSD slot and power/headset/data port are found on the sides of the phone. A safety latch on the bottom releases the rear battery cover, which sits below the camera lens and flash.

In terms of accessories, the Samsung Armani phone ships with a USB cable, a stereo headset, and an Armani cleaning cloth - all packed in a soft black bag. In addition to the previously mentioned snap-on cover, the phone also comes with a soft pouch for storage.

The overall build of the phone is rock solid and very attractive. It has all of the appropriate hardware keys, and a sufficiently large and useable touchscreen. The hardware design of the Armani phone is a good one.

The contacts system in the phone is functional, storing numbers and email addresses as well as photo and group assignments, but the search feature is awkward to use due to the full screen design of the virtual keypad on the Armani. The fact that the included PC synchronization software failed to link up with my copy of Outlook 2007 (giving an error message that consisted solely of an exclamation point) meant that I had to add contacts to the phone manually, which is a tedious process. There appears to be a complete lack of voice dialing on the phone, though it is possible to access speed dials with the virtual keypad.

Another place where the SGH-P520 is lacking is its profiles system, or rather its lack of one. There appears to be no simple way to change ring profiles on the phone without going through the various menus in the Settings section of the device. The volume key normally only changes the volume of screen taps, and even though it changes the volume of the ringer when a call is coming in, that adjustment is not saved. The vibration alert on the Armani phone is pretty weak, making it useless for many situations even when at its strongest setting. While there is no real profile support, at least a silent mode can be entered easily enough by long-pressing on the speaker icon at the top of the standby screen. Silent mode can be configured to work with or without the vibration alert.

The on-board 3 megapixel digital camera, which is equipped with a flash, takes reasonable photos as long as the subject is not too close and there is plenty of light, and it appears tailored for scenery shots rather than people shots. The camera's user interface is nice and intuitive and easy to use, and I like how swiping motions can be used to change the digital zoom or brightness level, even though this is not obvious. The photo viewer application, however, is painfully slow at times and even though it, too, has a nice interface, the overall sluggishness of the system detracts greatly from the user experience. The camera can be used for recording decent video clips at up to 352x288 pixel resolution. The P520 has about 60MB of internal storage available and ships with a 1GB microSD card in the box.

On paper the Samsung SGH-P520 Armani phone looks like a solid phone. The physical design is quite good, the touchscreen seems to work well, and it even appears to offer good reception characteristics. Sure the lack of 3G data will bother some, but I feel that the biggest faults in the device are its poor user interface and the sluggish performance of the multimedia applications, which are otherwise quite good. If you are looking for the Armani name, or just a very small credit card sized phone, then perhaps the P520 will suit you. But even with the solid physical design and good looks, I just can't recommend this device to users.



Friday, January 4, 2008

Nokia N95 Review


Nokia's N95 superphone is complicated, taking days for even the most experienced gadget journo to digest. That's why lots of reviews I've seen so far are either extremely light or 10,000 word stunners: This is one of those long ones. It's likely easier to pore over the phone yourself in our hardware and software gallery walkthroughs, and come up with your own opinion. But If you want the text heavy version, here's what's great and terrible about this phone.

Aside from call quality, why Nokia's N95 Rocks:
1.GPS: The GPS is really GPS, not some assisted-GPS that Sprint and Verizon have in their phones. That means you can really navigate with it, like I did, to streets around SF I wasn't too familiar with. (Specifically, the corner of Washington and Cherry, close to where the Zodiac killer blew away a Cabbie so many years ago.) The point of interest database is sizable and you can search for things by proximity (the nearest ATM or liquor store), and then get the phone dialing right up. Turn by turn is a subscription that'll cost you about $10 a month, and the voice nav won't read street names, but that, and the phone's persistant Lag aside, it rocks.

2.Camera: I detect a decent level of grain in these 5mp shots, and the shutter lag is horrendous, but WTF, it's a 5mp camera with a Carl Zeiss 2.8/5.6 autofocusing lens in a phone. There are great controls for ISO, white balance, sharpness, contrast, and flash. And video comes in at 640 by 480 at 30fps. Not shabby. And the editing programs are powerful, especially the photo editor's clip art feature. Proof is in the pudding: Check out Flickr's N95 photos.


3. Lifeblog: Like other N-series phones, this one can post any text/video/image you take with the phone to a blog. I'm addicted to this. This can be done through the Lifeblog software, which will combine text and images into a blog post on Typepad. The phone will send pictures Flickr's API, too. (And via Flickr's blog API, can send photos to most other blog ware.) Right now, Vox is the only site that will accept automated upload videos. But I'm willing to bet there's even a youtube uploader out there, considering the Symbian OS's dev community.

4. Media Playback: The mp3/video player is fairly straight forward, and that's why I like it. The speakers are unreasonably loud, in a good way, for a device of this side -- as loud as the Samsung K5 with external speakers -- and there's an EQ as well as visualizations. File support includes MP3/WMA/M4A, and AAC support for those soon to be unlocked iTunes/EMI files. The media playback buttons aren't the easiest to press, but they add to the simplicity and dedication this device has to AV. Add in support for Podcasts, even those of the video variety, and you're talking. (MPEG-4, H.264/AVC, H.263/3GPP, RealVideo 8/9/10)

5. Extras: I admit this is cheating on a list of 5, but all the little included apps really help bring the Nokia up. There are office document readers/editors, a standard convertor, calculator, zip utilities, GPS utilities, VOIP (Gizmo Project), a uPNP media server, and all your basic txt/sms/email/browsing/bluetooth, on and on and on. Feature-wise, it is what a phone could be, given today's technology, minus phone carrier greed. (All in our feature walkthrough.)


Why Nokia's N95 Sucks:
1. Battery: No matter what anyone says, the battery life on the N95 isn't good. You can justify it by considering how much power true GPS, WiFi, and those booming speakers take. Even turning off 3G access, as you won't find reception in the US, the phone will be begging for DC after an 18 hour day of moderate/heavy use.

2. HSDPA Europe only: This phone is a European variant, and its WCDMA 2100 radio can't tap Cingular's US band HSDPA. So, you're stuck with EDGE speeds when you're not close to WiFi. Here's a tip: Turn off the 3G support to save some battery life. And get used to using WiFi for the heavy Audio/Video Tranfers.

3. Laggy OS: I don't know whether to blame Symbian or Nokia, but I don't really care, who's fault it is: This phone is sluggish.
5. Hardware Feels Junky:Two words: Fisher Price. They should have packed these components into a denser package. The world's most powerful handset is also the thickest modern phone without a QWERTY. But consider all it does, and the fact that its still pocketable, and you can over look its rather portly 0.8 inch thickness. Full hardware rundown here.


5. Price: $750 dollars is an unsubsidized price, and I commend Nokia for bringing this unlocked beast of a phone to the US without carriers who'll lock up both the SIM slot and the multimedia features. But that's a lot of money. I'd find that more acceptable if the GPS didn't require a subscription, the office software edited without buying an upgrade, and if the rest of my complaints were firmly answered. You have to use this phone for yourself (or go on through the walkthroughs below) before you spend this much cash on a portable computer/phone/thingy. Even then, only the die hardest phone geeks and those who can benefit from the phone's liveblogging capabilities should consider it.

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